| Type Name | Description | 
|---|
| boolean | Logical value; can be set to the literals true or false. | 
| enumerant | One out of a fixed set of possible choices, expressed as literals. Allowed literal values are listed in the setting's description. | 
| key name | Name of a key on the keyboard, expressed as a literal. Labeled keys have their own names, and the following "special" key names are recognized: Space, Tab, Return, Backspace, Left, Up, Right, Down, PageUp, PageDown, Home, End, Insert, Delete, Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, Num/, Num*, Num-, Num+, NumEnter, NumSep, LeftShift, RightShift, CapsLock, LeftCtrl, RightCtrl, LeftAlt, RightAlt, LeftMeta, RightMeta, LeftSuper, RightSuper, LeftHyper, RightHyper, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, Esc, Print, ScrollLock, Pause, Menu. | 
| qualified key name | Name identifying a combination of a keyboard key and a set of currently pressed modifier keys, expressed as a sequence of any number of modifier key names followed by a non-modifier key name, separated by plus signs (+). Supported modifier key names are Shift, Ctrl, Alt, Meta, Super, Hyper. | 
| integer | Positive or negative integer number. Consists of an optional plus or minus sign, followed by a sequence of at least one decimal digits. | 
| number | Positive or negative floating-point number. Consists of an optional plus or minus sign, followed by a sequence of at least one decimal digit defining the number's integer part, and an optional dot followed by a sequence of at least one decimal digits defining the number's fractional part. | 
| string | A sequence of characters enclosed in double quotes. Strings support C-style escape sequences using the backslash escape charater; e.g., \t gets translated to a TAB character, \" is a double quote, and \\ is a backslash. If a string only contains letters, digits, underscores, or escape sequences, the quotes are optional. | 
| list | A list of values of another arbitrary setting value type. A list is encoded as a pair of parentheses containing a comma-separated list of an arbitrary number of values. | 
| point | A point in 3D affine space, encoded as a list of exactly three numbers (x, y, and z components). | 
| vector | A vector in 3D affine space, encoded as a list of exactly three numbers (x, y, and z components). | 
| plane | An oriented plane (half-space) in 3D affine space, encoded as a vector (non-normalized normal vector) followed by a comma and a number (origin distance in terms of normal vector length). | 
| 3x3 matrix | A projective transformation in 2D projective space, encoded as a list of exactly three vectors, which are interpreted as the matrix' column vectors. | 
| tracker state | A position and orientation in 3D affine space, encoded as a sequence of basic transformations separated by multiplication signs. The basic transformations are: 
identityDenotes an identity transformation.translate <translation>Translates the coordinate system by the given translation vector.rotate <axis>, <angle>Rotates the coordinate system about its own origin around the given non-normalized axis vector, by the given angle number in degrees.rotateAround <pivot>, <axis>, <angle>Rotates the coordinate system about the given pivot point around the given non-normalized axis vector, by the given angle number in degrees. | 
| orthogonal transformation | A transformation consisting of any combination of translations, rotations, and uniform scalings, encoded as a sequence of basic transformations separated by multiplication signs. The basic transformations are: 
identityDenotes an identity transformation.translate <translation>Translates the coordinate system by the given translation vector.rotate <axis>, <angle>Rotates the coordinate system about its own origin around the given non-normalized axis vector, by the given angle number in degrees.rotateAround <pivot>, <axis>, <angle>Rotates the coordinate system about the given pivot point around the given non-normalized axis vector, by the given angle number in degrees.scale <factor>Scales the coordinate system about its own origin by the scaling factor number.scaleAround <pivot>, <factor>Scales the coordinate system about the given pivot point by the scaling factor number. | 
| affine transformation | An affine transformation in 3D affine space, encoded as a list of exactly four vectors, which are interpreted as the column vectors of the transformation's 3x4 matrix. | 
| color | An RGB color with opacity component, encoded as a list of three or four numbers (red, green, blue, and (optional) opacity components, scaled from 0.0 to 1.0). If the opacity component is missing, it is initialized to 1.0. | 
| material | An OpenGL material property, encoded as a pair of curly braces containing a sequence of semicolon-terminated component settings. Omitted components are set to the OpenGL default values. The available component settings are: 
Ambient = <ambient color>Ambient color of the material.Diffuse = <diffuse color>Diffuse color of the material.AmbientDiffuse = <ambient and diffuse color>Ambient and diffuse color of the material.Specular = <specular color>Specular color of the material.Shininess = <shininess>Shininess exponent number of the material.Emission = <emissive color>Emissive color of the material. | 
| glyph type | Type of a 3D icon, encoded as a literal. Available values: 
NoneNo icon.ConeA cone with the apex at the origin, oriented along the y axis.CubeA cube centered around the origin.SphereA sphere centered around the origin.CrossballA sphere centered around the origin, with three cylinders oriented along the x, y, and z axes, respectively.BoxA "wireframe" box composed of oblong rectangles as edges and cubes as vertices.CursorA regular 2D mouse cursor, projected onto the screen directly behind the input device from the eye position. | 
| screen protector device | Description of a sphere around an input device that triggers a visual alarm when approaching the configured boundaries of the environment. Encoded as a set of parentheses containing a string (the name of an input device), followed by a comma and a point (the center of the sphere in the device's coordinate system), followed by a comma and a number (the radius of the sphere). | 
| window point | A point in 2D window space, encoded as a list of exactly two numbers (x and y components, scaled from 0.0 to 1.0). | 
| window size | The size of a display window in pixel units, encoded as a list of exactly two integers. | 
| window position | The position and size of a display window in pixel units, encoded as a list of exactly two integers (window position), followed by a comma and a list of exactly two integers (window size). | 
| axis value mapper | Defines a mapping from a device's raw absolute or relative axis values to the range [-1, 1] used by Vrui, using a "broken line" model. Encoded as a list of exactly four numbers: the raw value mapped to -1, a pair of raw values defining a "flat zone" such that all raw values between the first and second are mapped to zero, and the raw value mapped to 1. | 
| axis descriptor | Mapping from a tool valuator to a translational or rotational axis on a navigation tool. Encoded as a pair of parentheses containing an integer (the index of the mapped valuator), followed by a comma and a vector (the rotation axis or translation vector). | 
| feature assignment | A list of input device features (buttons or valuators) to use in a tool binding. Encoded as an opening parenthesis, followed by a string defining the name of the input device containing all following features, followed by a comma, followed by an arbitrary number of comma-separated strings defining the names of the button or valuator features on the input device to be used in a binding, followed by a closing parenthesis. |