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CEG481/CEG681 - Scientific Visualization and Virtual Environments

AVIDA

 

First assignment: Write a program for rendering ply files using OpenGL. Your program should provide for correct lighting based on the normal vectors defined for each vertex (not per polygon). Some ply files do not contain normal vectors requiring you to compute these yourself. The program should fully utilize the 3D capabilities provided by the systems in Russ 315. You can base your code on this framework for Windows or Linux. For reading the ply files you can use these updated files, which can read ASCII and binary ply files. For testing, you can use the following sample files:
Second assignment: Create a virtual environment of the Wright State campus. A model of the campus is already available for Windows and Linux. Extend this software so that you can roam around in this virtual environment using gamepads and Wii controllers available in Russ 315. Example code is provided for accessing joysticks and Wiimotes if necessary.
Third assignment: Design a visualization software for vector data sets. Your software should be able to read VTK structured grid data sets, for example this one or this one, using stream tubes. Your software should allow a user to interactivly place starting points for the stream tubes using any one of the input devices available in Russ 315. The user should be able to add an infinite number of stream tubes to visualize the data set. In order to compute the streamlines you can use the code provided on this web page.
Final project: Implement a volume renderer based on the 3D texture rendering capabilities provided by the graphics hardware. To adjust the accuracy of the rendering, your software should allow for some form of adjustment of the number of planes used during run-time. Your software should also provide a user interface for adjusting the transfer functions for color and opacity. For this, create a widget that plots the histogram overlaid with the curve representing the transfer function similar to this image as provided by KWWidgets. Students taking this class at the 600-level should implement correct lighting based on the Phong illumination model using the image gradient as normal vector.
Last modified Thursday March 26, 2015
thomas.wischgoll@wright.edu