This course will provide you with techniques for generating for
constructing 2-D and 3-D objects as well as manipulating and
rendering these objects using OpenGL.
The slides used during the lecture can be downloaded here:
Notes on raycasting
Windows GLUT library
Instructions for installing GLUT library in Windows
Sample code for Visual Studio
Basic OpenGL framework with ply support using Virtual Studio 2019 or Visual Studio Code on Linux with Makefile
PLY viewer with shader support
A student provided another template for using OpenGL/GLUT with visual studio.
Neon Helium's tutorial website
Lighthouse 3D tutorial website